Friday, April 21, 2023

Weekly Update (Apr 21st) - The Champions League!

 

Town Hall Level 12 - Week 14



Trophies : 3,246 (+210)  (Champions League III)


Here's the latest update after the fourteenth week following the TH12 upgrade.  With the defense continuing to look strong, I have started a bit of a trophy push and am now attacking four times a day.  This has lead to a move into the Champions League.  As a result, I earned 2,000 gems! This is really going to help the hero upgrades that need to take place over the coming weeks.

The end is in sight for maxing TH12.  There's still a bit of work to do with the archer towers and cannons but then it's just the traps and the walls.  That might require a bit of farming to limit the time spend at this level.

Here's what the base looks like right now.


Current Upgrades in Progress

Hidden Tesla - Level 10

Mortar - Level 11

Archer Tower - Level 16

Cannon - Level 16

Grand Warden - Level 25

Town Hall Giga Tesla - Level 5

Hero Levels

Archer Queen - Level 53 

Grand Warden - Level 24 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 227 (-8)

The Grand Warden was upgraded again this week and is on the way to Level 25. 

There were no 3* attacks on the base this week which has helped the trophy position.  I'm trying to balance the upgrades so that I don't have two of the same type taking place at once.   

The Lava Hound upgrade is almost complete and I have maxed the Dark Elixir storages so a Golem upgrade might be on the cards next.


Builder Base

Trophies :  3,180 (-56)

Upgrades continue on the traps and mines so it's slow progress at the moment.  The hog gliders are on the way to level 9 so we'll see if they can help in the attacks at that level.  I expect that they will need to be at least level 12 before they improve the attack.



Tip of the Week

Let's continue our look at troop upgrades for TH12.  We now have eight troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add an ninth to the mix and review the Miners

At TH12, the Miners can be upgraded from Level 5 to 6.  The improvement in stats is shown below:

Damage Per Second (DPS) : 112 + 8 = 120

Hit points (HP)  800 + 100 = 900

The total upgrade value points or UVP (increase in DPS + increase HP) = (8 + 100) = 108

This upgrade costs 6,500,000 Elixir or 60,185 per upgrade value point

So where do Miners fit into the upgrade list?

1.) Dragon              13K / UVP
2.) Giant                 24K / UVP
3.) PEKKA             39K / UVP
4.) Loons.               41K / UVP
5.) Baby Dragon    57K / UVP
6.) Miners              62K / UVP 
7.) Wizard              185K / UVP
8.) Barb                  193K / UVP
9.) Archer               900K / UVP

So another average return for your Elixir here.  Remember that miners only take damage when they are above ground and they are not restricted by walls so they do have their uses.  However, in terms of upgrade priority, I'd do the others on the list first.

Next week we'll take a look at the classic TH12 attack standard - the E-Dragon.

Until then
Clash On!

Dark Destroyer.

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