Archer Towers & Cannons - Level 15.
The final updates to the archer towers and cannons are near completion and the upgrade to TH12 is getting closer. Here is how the main village is looking right now. To see the progress since last time. check out my last post here.
As you can see, both the elixir and dark elixir storages are full at this stage. I don't normally run them this full as excess elixir goes to wall upgrades. However, as these are now complete I am ok to carry a surplus for a little while and spend it once the new TH is in place.
As the clan war league is currently running, I am not upgrading any of the heroes at this time. In addition, both the Queen and Warden are maxed out for this TH level so only the King requires upgrades, Finally, all the dark elixir troops are upgraded to the maximum level (once the hog riders are complete) so again, I'm happy to carry the surplus for now.
Clash of Clans - Free to play
My approach to the game is totally 'free to play' and has been from the very start. I do not purchase any gems and do not buy the season pass. While this no doubt slows down the speed of development, I have not found that it has impacted my enjoyment of the game.
It does mean that I am always looking to take advantage of any additional challenges running in the Events section. For now, the only event available is the 2023 New Year Challenge which I have completed with some help from You Tube - more on the approach to Events as new ones appear.
Attack Strategy - Town Hall 11
Currently I am using a
Queen Walk with mass Miners as my main attack strategy. I also use my Raid Medals to reinforce the troops on each attack with the Log Launcher raid machine. Inside the siege machine I take a Pekka, a Baby Dragon, a freeze and a poison spell.
I tend to deploy the Queen with the five Healers in the same place where I plan to deploy the siege machine. This reduces the initial damage to the siege machine and ensures that it can get further into the base. The placement of the siege machine is always so it's on a direct line to the Eagle Artillery and then the Town Hall.
I deploy a Wizard, the King and the Warden at a point where it will create a good funnel for the Miners. This depends on how the Queen progresses so I wait for 20-30 seconds before deciding on the best location. I use freeze spells to protect the Queen and the Healers as required. Once the heroes have been deployed, I then use the siege machine. Once it gets destroyed, I use a Heal and Rage spell so that the Pekka and Baby Dragon finish off the TH if the siege machine doesn't make it that far.
At this point, I deploy the Miners into the funnel that I created with the heroes and use a remaining Heal and Rage spell to help them take out major defenses. This attack has worked well for me on most TH11 setups. It does not guarantee three stars but it usually gets two and often two. In the last ten attacks it has resulted in 3 *** wins, 6** victories and only 1*.
As the major need is gold at this point of the game, I select TH11 targets that have at least 500K available. I will occasionally try a TH12 if there is 1M gold available but I don't see that too often. This criteria changes a little depending on the resources required and I tend to be less fussy if I only need a 1* victory to get the 5* bonus.
Builder Base Progress
I finally made it to 3,000 trophies this week in the builder base. This achievement unlocks 1,000 gems which I plan to use on two Book of Heroes for the Barbarian King upgrades in the home village. I had been close to the 3,000 target earlier in the week but it took a further upgrade to the Battle Machine (to level 21) to get over the line.
For the record, I have been using 6 level 16 Baby Dragons, 4 level 12 Wall Breakers and 9 level 18 Cannon Carts with the level 20 Battle Machine. The attack strategy has been to target the side of the base with the least air defenses. I always use 2 Baby Dragons at a time, so that if one is targeted by an air defense, the other is left undamaged during the attack. You have to be careful to space them correctly otherwise their rage ability is disabled when they get too close together.
Once the Baby Dragons have been used up, I deploy the wall breakers to get access to the Town Hall. Then I deploy the Cannon Carts in a row with the Battle Machine just behind. Again, I try to keep the Cannon Carts spaced out otherwise they are susceptible to splash damage. This attack has served me well for the last couple of months and I plan to keep using it for now.
I purchased some additional Clock Tower boost potions to use while the Battle Machine was upgrading. I tend not to attack while this is in progress as the trophy level drops too much and I was very close to the 3,000 target as mentioned above.
Now that the Battle Machine is at Level 21, I am upgrading the
Mega Tesla to level 5. The plan for the next while is to get the Battle Machine to level 30 and the Mega Tesla to level 9. Completing these final two tasks will unlock the 6th Builder which will be useful in the main village now that I am close to the TH 12 upgrade.
Clan War Leagues
This week we have been participating in the Clan War League. The clan is making great progress and as I write, we are top of the league with only one battle remaining. We are almost certain of promotion at this stage.
This was not a great League for my village. I have only managed to 2 * on one occasion with all the other attacks being 1*. I have a feeling that I am taking on opponents at too high a level. For this last battle, I plan to leave the attack until close to the deadline and then pick an opponent lower in the ranking.
I have been sticking with the attack strategy as laid out above as that works pretty well in most multi-player battles. However, for the next clan war league I may switch to the Lightening Spell / Electro Dragon approach as that is the one I see most often in my defense log.
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