Friday, January 27, 2023

Clash of Clans Journey - Weekly Update (Jan 27th) Lab Upgrade

 

Town Hall Level 12 - Week 2

Here's the latest update from the second week following the TH12 upgrade.  There have been several upgrades, a lot of battles and the start of the Clan Games this week so lot's to cover.  Here's a view of how the base looks now.


The Laboratory, Workshop, 1 Elixir Collector and 1 Gold Mine have all been upgraded.  The X-Bow is nearly a 10 day upgrade so that needs a couple for days to finish. In addition, I used the Book of Heroes from the Season Challenge to upgrade the Barbarian King to level 44.  Then, I added the new traps for TH12 as these do not take a lot of resources and they complete instantly.  Finally, I upgraded the bat spell to level 3.  

I also started the wall upgrades.  These are also going to take a long time so it's best to start it straight after the TH upgrade.  After completing the wall upgrades at TH11, I then started collecting wall rings to help at TH12.  I managed to collect 26 of them but at TH12, you need two wall rings to upgrade 1 brick.  So, 13 bricks down, 287 to go!

The troop and spell upgrades at TH12 are getting very expensive given my planned switch to PEKKA, Bowler, Bat attacks.  For example, to get the PEKKA to level 7 will take 7.7M elixir and 10 days.  I'll need to factor those into the upgrade plan moving forward.

Current Upgrades in Progress

X-Bow to level 6

Gold Storage to level 13

Army Camp to level 10

Clan Castle to level 8

Inferno Tower to level 6

There are a mix of resources, defensive and offensive upgrades here.  In addition, I'm trying to phase the upgrades so that I have 1.5 to 2 days between each one completing.  That way, I don't have three finishing at the same time and then need to find a ton of resources to start three new upgrades.

Clan Games

The clan games started this week and it's a great opportunity to pick up some fantastic rewards.  Of course, it helps if your clan members participate so you can maximize to prizes.  Always make sure that you hit the max total points for the games (5,000 this month) as you get to pick an extra reward at the end.

If it looks like your clan is going to struggle to get all the rewards, sound the alarm nice and early.  Give the clan leaders a chance to rally your clan (or threaten to kick them out).

Some advanced planning is worthwhile here as well.  The runes of gold, elixir and dark elixir are worth grabbing,  However, at my TH level, you can only store one.  Therefore, if you're planning to claim one of these at the end of the games, make sure you maximize your existing runes by running the relevant storages down ahead of time. 



For the games themselves, focus on the challenges that involve Versus Battles to start with.  These are generally quite quick to complete and you can get them done while completing the daily 3 Win bonus attacks.  Otherwise, look for challenges using troops that you are already using so you don't need to re-train a specific army.  Loot challenges are also pretty straightforward so I like to take these on when I'm attacking in Multiplayer.

It's not a bad idea to set yourself a target for points per day in the clan games.  If you aim for around 1,000 points for day you'll find it better than having to cram 5,000 points into the final day.  

Builder Base

The quest for the sixth builder continues!  The Mega Tesla is now at level 7 so only two more upgrades to go.  Level 8 will take 4M Elixir and will take 5 days.  Until then, work on the Battle Machine is ongoing.  That is currently at level 23 and being upgraded to 24 (so 6 more to go after that).  I have a couple of runes for the builder village but I'm saving those until I need them.  

For the record, the requirements for the sixth builder are:

- Builder Hall to level 9 (Done)

- Gear up 3 defenses in the Home Base (Done)

- Upgrade Cannon Carts to level 18 (Done)

- Upgrade Mega Tesla to level 9 (In Progress)

- Upgrade Battle Machine to level 30 (Currently working on 24)


Tip Of The Week

I plan to add at least one tip in each blog post moving forward.  Let me know in the comments if you find it useful or if you have questions about the game.  

This week's tip relates to base layout.  There are tons of videos and websites out there that will give you designs for anti 3* bases, trophy chasing bases and everything in-between.  However, in the last few weeks, I have been watching back the replays of attacks on my base.  

I pay particular attention to anywhere I am getting 3* (especially where the troops are not that strong).  By watching these replays I have been able to find small weaknesses in the layout.  For example, I've moved some defenses that were too close to the air defenses.  These were being taken out by the zap / drag attacks.  

I've also moved traps to make them more effective.   To see your replays, go to the Attack Log (click on the envelope at the top left of the home village).  Then click on the replay button and pause the attack when you need to so you can see what's happening.  

By making these minor tweaks every week, you'll see what's working and builder a better, stronger base.

Clash On! 

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