Friday, March 10, 2023

Clash of Clans Journey - Weekly Update (Mar 10th)

 

Town Hall Level 12 - Week 8





Here's the latest update from the eighth week following the TH12 upgrade.  I received 164 medals from the Clan War League and we managed to stay in Gold League 1.   We suffered a little again as not everyone attacked in each of the battles but I guess that's a common issue in most clans.  I've switched attack strategy for now to e-drag and loons as the loons are now level 8.  It's not such a fun attack strategy so I might switch it up again soon.  Here's what the base looks like right now.




Current Upgrades in Progress

Dark Elixir Storage to Level 7

Wizard Tower to Level 11

Barracks to Level 14 (Unlocks Yeti)

X-Bow to Level 6

Workshop to Level 3 (Unlocks Stone Slammer)

2 of the four air defenses have been upgraded so just 2 more to do.  There have been a couple of 3* attacks on my base this week and both used level 3 e-drags and Level 8 loons.  I'm hoping that the upgrading of the remaining air defenses plus the x-bow upgrade that is under way will be enough to deter them in future.  

The bat spell upgrade from last week is complete and I squeezed in an Earthquake spell upgrade as well.  I've just kicked off another Earthquake spell upgrade to get to level 4 as I neglected the spells at the last TH level.

Builder Base


In my village, I've kicked off the upgrade of the Battle Machine to level 29 and it has 21 hours left to go.  The upgrade of the double cannon is complete and I managed to fit in another Fire Cracker build while I was waiting for the Elixir storages to fill.

As a reminder the requirements for the sixth builder are:

- Builder Hall to level 9 (Done)

- Gear up 3 defenses in the Home Base (Done)

- Upgrade Cannon Carts to level 18 (Done)

- Upgrade Mega Tesla to level 9 (Done)

- Upgrade Battle Machine to level 30 (upgrading to level 29)

There will be a bit of a grind to get the Elixir for the final level 30 upgrade.  However, it should be worth the wait as it finally unlocks the sixth builder!




Tip of the Week


Let's continue our look at troop upgrades for TH12.  Last week we I recommended that you upgrade the Barbarian before the Archer.  Now let's look at the Giants.

At TH12, the Giant can be upgraded from Level 8 to 9.  This change in stats is shown below:

Damage Per Second (DPS) : 62 + 8 = 70

Hit points (HP) : 1500 + 250 = 1850

The total upgrade value points or UVP (increase in DPS + increase HP) = (8 + 250) = 258

This upgrade costs 6,300,000 Elixir or 24,418 per upgrade value point


So where do Giants fit into the upgrade list?

1.) Giant     24K / UVP
2.) Barb      193K / UVP
3.) Archer   900K / UVP

Straight in at the #1 slot (for now).  This upgrade is much better value than the other two we looked at so should be done sooner rather than later.  

Also consider the following:

1 Level 9 Giant delivers 70 DPS and has 1850 Hit Points - however it takes up 5 housing spaces

5 level 9 Barbs deliver 5*38 = 190 DPS and have 5*230 = 1150 Hit Points

5 level 9 Archers deliver 5*31 = 155 DPS and have 5*56 = 280 Hit Points

So the Giant will last 1.6 times as long as the archers but does 0.36 the damage.  It would make sense to combine Giants and Barbs at these levels as the base of a good clean up crew for the end of attacks. Level 9 Giants also make up part of the very effective Giant BoWitch strategy that you can see here

Next week we'll keep the focus on the troops that target defensive buildings and see how a Loon upgrade to Level 8 matches up.  

Until then
Clash On!

Dark Destroyer.

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