Town Hall Level 12 - Week 10
Trophies : 2726 (-46) ( (Master League II)
Here's the latest update from the tenth week following the TH12 upgrade. This week the Clan Games kicked off again and it looks like the rewards are a lot better again this month. I'm really pleased to see the Book of Heroes back again in the final tier of rewards. I'm off to a fast start with1,200 points and 4 and a half days to go. The clan is working on the fourth tier of rewards with 14,750 of the 18,000 required.
Here's what the base looks like right now.
Current Upgrades in Progress
Gold Mine - Level 15 (x2)
Air Defense - Level 10
Wizard Tower - Level 11
Elixir Collector - Level 15
Grand Warden (Level 21)
Yes - that's six builders in all! At last, I have an extra builder to help out in the Home Village. Almost all of the Elixir upgrades have been completed now so I'm starting on the Grand Warden. We're between Clan War Leagues so I'm ok to be without one of the Heroes for a few days.
I have one more Air Defense upgrade in progress and then those are complete as well. Not a moment too soon as I have been losing trophies this week. I've suffered 5 3* attacks from some form of zap-drag attack in the last week. I'm hoping that will improve again once the last air defense is complete.
The Giants are now at Level 9 and I kicked off my own e-drag upgrade to level 3 (that's nearly a 10 day upgrade!).
Builder Base
Trophies : 3162 (+185)
It's finally done! The Battle Machine upgrade to Level 30 completed this week and I sent the Master Builder over to the home village to help out there.
As a reminder, when I started this blog 10 weeks ago, the Battle Machine was at Level 21. So that's about a level a week (without using magic items).
You'll also notice a bit of a base redesign and I've been able to upgrade a couple of defenses this week. This has resulted in a big jump in Trophies to 3,162.
Next on the upgrade list is the Multi Mortar to level 9 and Baby Dragons to Level 17. I'll get the Baby Dragons to Level 18 before getting the Builder Barracks to Level 11 and unlocking the Hog Gliders.
Tip of the Week
Let's continue our look at troop upgrades for TH12. We now have four troops prioritized for upgrade at TH12 based on the value that each upgrade represents. Let's add a fifth to the mix and review the Wizard.
At TH12, the Wizard can be upgraded from Level 8 to 9. The improvement in stats is shown below:
Damage Per Second (DPS) : 215 + 15 = 230
Hit points (HP) : 210 + 20 = 230
The total upgrade value points or UVP (increase in DPS + increase HP) = (15 + 20) = 35
This upgrade costs 6,500,000 Elixir or 185,714 per upgrade value point
So where do Wizards fit into the upgrade list?
1.) Giant 24K / UVP
2.) Loons. 41K / UVP
3.) Wizard 185K / UVP
4.) Barb 193K / UVP
5.) Archer 900K / UVP
So it's sitting in 3rd place in terms of how you should sequence your troop upgrades at this TH level. Also consider the following:
1 Level 9 Wizard delivers 230 DPS and has 230 Hit Points - however it takes up 4 housing spaces
4 level 9 Barbs deliver 4*38 = 152 DPS and have 4*230 = 920 Hit Points
So a group of 4 barbs will do more damage than a Wizard but can take significantly more hits. Of course, Wizards are a ranged troop so have some advantages but they are very susceptible to damage so make sure they are well protected if you use them.
Next week we'll do a review of the Dragon and see if he can knock the Giant off the number 1 spot.
Until then
Clash On!
Dark Destroyer.

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