Friday, May 12, 2023

Weekly Update (May 12th) - Dark Elixir Troops

 

Town Hall Level 12 - Week 17




Trophies : 3,537 (-49)  (Champions League II)

Here's the latest update after the seventeenth week following the TH12 upgrade.  The recent climb in trophies had come to a stop in the last few days as it becomes harder to find bases that I can 3*.  In addition, keeping enough loot coming in has also been an issue due to the Clan War League.  Still, that's over now so it might be time for a little farming to build resources back up again.

Here's what the base looks like right now.


Current Upgrades in Progress

Cannon - Level 16

Skeleton Trap - Level 4

Archer Tower - Level 17

Inferno Tower - Level 6

Mortar - Level 12

Mortar - Level 12

Hero Levels

Archer Queen - Level 57 (+1)

Grand Warden - Level 28 (+2)

Barbarian King - Level 50 

Wall Upgrades Remaining - 189 (-6)

Three hero upgrades took place in the last week using some gems for two book of heroes and the winnings from the clan war league for a hammer of heroes.

I managed another couple of hero upgrades this week but have had to pause for the Clan War League.  There have been 3 more 3* attacks on the base since the last update..  That's one less than the previous week but still an issue as there's not much more on the defensive side to upgrade.  Most are still a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I have my Golems upgrading at the moment to try and replicate the attack.  

In the Lab, the Golems are still heading towards level 9 but will be there by the next blog update.  I'll have news on my own Go/Witch attack in the next entry.

Builder Base


Trophies :  3,359 (-91)

A slight drop in trophies this week as I'm back upgrading the defensive buildings ahead of the new Builder Base release (see last week's entry).  The air bombs are now at level 7 and currently the roaster is about to be maxed out at level 9.



As you may recall from last week, I changed my troop upgrade strategy due to the pending builder base 2.0 release.  Witches are now the main focus and are at Level 15.  They will get another bump when I have the resources. 

Dark Elixir Troops - TH12

So last week we finished prioritizing the Elixir based attack troops.  However, a full priority list needs to include the dark elixir troops as well as these all can be upgraded at TH12.  This week we'll take a look at the Minion and see where it should fit into your plans.

At TH12, the minion can be upgraded from Level 7 to 8.  The improvement in stats is shown below:

Damage Per Second (DPS) : 58 + 4 = 62
Hit points (HP)  90 + 6 = 96

The total upgrade value points or UVP (increase in DPS + increase HP) = (6+4) = 10
This upgrade costs 105,000 Dark Elixir or 10,500 per upgrade value point

This is where it gets tricky as you cannot do a straight comparison of Elixir and Dark Elixir based troops.  There are a couple of ways to think about it.  

First - once maxed out, your Elixir pumps at TH12 will generate 44,100 per hour where as your dark elixir pumps will generate 400 per hour.  In other words, you'll generally have about 100 times as much Elixir as Dark Elixir.  

In that case, we can multiply a dark elixir troop UVP by 100 to get a cross comparison.  In this case, the minion upgrade is slightly worse value than the Archer upgrade (1,050,000 vs 900K). 

The second way to think about it is in terms of hit points and damage per second.  A maxed barbarian at TH12 has 38 DPS and 230 hit points.  A maxed archer has 31 DPS and 56 HP. So....

Barbarian - DPS + HP = 268
Archer - DPS + HP = 87
Minion - DPS + HP = 158

Based on this analysis I think we can put the minions just ahead of the barbarians and the archers.  Note that this is not an exact science.  You need to consider the troop space (2 for minions vs 1 for archers + barbs).  Of course, Minions are air based troops so have some advantages there if used wisely.

Our updated list would look as follows.

Dragon              13K / UVP
E-Dragon          14K / UVP
Giant                 24K / UVP
Yeti                    24K / UVP
PEKKA             39K / UVP
Loons.               41K / UVP
Baby Dragon    57K / UVP
Miners              62K / UVP 
Wizard              185K / UVP
Minons             1,050 / UVP (DE)
Barb                  193K / UVP
Archer               900K / UVP


Next week, we'll take a look at the hog riders and see where they should fit in your upgrade plans.

Until then
Clash On!

Dark Destroyer.

No comments:

Post a Comment

Weekly Update (June 2nd) - Builder Hall 10 Complete

  Town Hall Level 12 - Week 20 Home Village Trophies : 3,594 (-54)  (Champions League II) Here's the latest update, twenty weeks after t...