Barbarian King - Leve 51
Mortar - Level 12
Mortar - Level 12
Archer Tower - Level 16
Hidden Tesla - Level 10
Cannon - Level 17
Hero Levels
Archer Queen - Level 57
Grand Warden - Level 29 (+1)
Barbarian King - Level 50
Wall Upgrades Remaining - 184 (-5)
Only one hero upgrade this week although the Barbarian King will be at level 51 in a few hours. I've been ok with this hero out for a week although it does make the attacks a little more difficult. I don't think I want more than one hero down at a time.
There have been a couple of 3* attacks on the base this week although the log only goes back 2 days for now for some reason. I've run a number of attacks with Golems / Witches / Bowlers as they are all maxed for TH12 now. They average around 60% damage and 2* in terms of victories. Not as good as I hoped but let's see what happens when the Barb King is back in action.
In the Lab, the Golems are upgraded to level 9 now and I'm getting the Ice Golem to level 4 (5 days to go).
Builder Base
Trophies : 3,371 (+12) Steel League III
So the big upgrade is here! There's a lot to take in so I'm happy that the trophies didn't take a hit through this process. I've weighted my first base with a little more defense than the second so we'll see how that holds out over the next week.
One big recommendation is to ensure that you are watching the replays of your defenses. There are a whole set of new abilities with the troops and they all have an impact on your base design. For example, the cannon cart can now use a ranged attack in artillery mode. You need to ensure that you have cover at the edges of the base or your buildings will get easily picked off.
Also, make sure you move OTTO's Outpost to the middle of the second base as this is worth a star if destroyed.
The troop upgrades are on hold for now as mass baby dragons seems to work very well with the new flame sneeze ability. I have a cannon going to level 8 and the new reinforcement camp is being built to add more troops to the second stage attack. Next on the list will be the healing hut.
Dark Elixir Troops - TH12
So last week we started to review the dark elixir troops. This week we'll take a look at the Minion and see where it should fit into your plans.
At TH12, the hog rider can be upgraded two levels from Level 7 to 9. The improvement in stats is shown below (I'll break out both upgrades).
Level 8
Damage Per Second (DPS) : 135 + 8 = 148
Hit points (HP) 700 + 110 = 810
The total upgrade value points or UVP (increase in DPS + increase HP) = (8+110) = 118
This upgrade costs 105,000 Dark Elixir or 890 per upgrade value point
Level 9
Damage Per Second (DPS) : 148 + 13 = 161
Hit points (HP) 810 + 80 = 890
The total upgrade value points or UVP (increase in DPS + increase HP) = (13+80) = 93
This upgrade costs 168,000 Dark Elixir or 1,806 per upgrade value point
Remember, last week we estimated that Dark Elixir is worth 100x regular elixir based on the rate that it is produced at TH12. Therefore the UVP for the hog rider at these levels is
Level 8 = 89K
Level 9 = 181K
Our updated list would look as follows.
Dragon 13K / UVP
E-Dragon 14K / UVP
Giant 24K / UVP
Yeti 24K / UVP
PEKKA 39K / UVP
Loons. 41K / UVP
Baby Dragon 57K / UVP
Miners 62K / UVP
Hog Rider (8). 89K / UVP
Hog Rider (9). 181K / UVP
Wizard 185K / UVP
Minons 1,050 / UVP (DE)
Barb 193K / UVP
Archer 900K / UVP
Next week, we'll take a look at the Valkyrie and see where she should fit in your upgrade plans.
Until then
Clash On!
Dark Destroyer.
No comments:
Post a Comment