Friday, May 5, 2023

Weekly Update (May 5th) - Troop Upgrade Priorities

 

Town Hall Level 12 - Week 16




Trophies : 3,586 (196)  (Champions League II)


Here's the latest update after the sixteenth week following the TH12 upgrade.  A good increase in trophies this week and promotion to Champions League II.  I'm not specifically pushing for trophies right now but I need around 4 attacks a day to keep the loot coming in to fund the upgrades. 

I just kicked off the last Inferno Tower upgrade and now the upgrade to TH13 is creeping up in the priority list.  I'd like to max TH12 before moving on but we'll keep that decision for a few weeks time.

Here's what the base looks like right now.



Current Upgrades in Progress

Hidden Tesla - Level 10

Tornado Trap - Level 3

Archer Tower - Level 17

Mortar - Level 11

Archer Tower - Level 17

Inferno Tower - Level 6

Hero Levels

Archer Queen - Level 56 (+1)

Grand Warden - Level 26 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 195 (-21)

I managed another couple of hero upgrades this week but have had to pause for the Clan War League.  There have been 4 more 3* attacks on the base since the last update..  That's the same as the previous week.  Most are still a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I have my Golems upgrading at the moment to try and replicate the attack.  

The Yetis have been upgraded at this point so I think getting the Golems to Level 9 will be the next priority.

Builder Base


Trophies :  3,450 (+100)

I've put the trap upgrades on hold for a bit to use some more of the gold resources that have built up.  The last Elixir storage has been maxed out and I'm upgrading the Air Bombs at this point.  



There was more news on the upgraded Builder Base that's coming soon.  One big item was that builder base troops will no longer start at level 1 when unlocked.  Below are the levels that will be the new starting point for each troop:

Barb -                        Level 1
Archer -                     Level 1
Giant -                       Level 3
Minion -                    Level 3
Bomber -                   Level 5
Baby Dragon -           Level 5
Cannon Cart -            Level 7
Night Witch -             Level 9
Dropship -                  Level 11
PEKKA -                    Level 13
Hog Glider -               Level 15

This means that there is no point upgrading troops that are currently below these levels in your base.  For example, My hog gliders are Level 10.  There's no point upgrading these to level 11 as they will automatically be upgraded to level 15 when the upgrade comes. 

Therefore, I will focus on the most powerful troop that's already above these minimal levels.  For me, that is the Night Witch that I now have at Level 13.  Once the upgrade hits, I'll go back to upgrading the hog gliders.  

Tip of the Week

Let's finish up our look at troop upgrades for TH12.  We now have ten troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add one more to the mix and review the Yeti.

At TH12, the yeti can be upgraded from Level 1 to 2.  The improvement in stats is shown below:

Damage Per Second (DPS) : 230 + 20 = 250

Hit points (HP)  2,900 + 300 = 3,200

The total upgrade value points or UVP (increase in DPS + increase HP) = (20 + 300) = 320

This upgrade costs 7,700,000 Elixir or 60,185 per upgrade value point

So where do e-drags fit into the upgrade list?

1.) Dragon              13K / UVP
2.) E-Dragon          14K / UVP
3.) Giant                 24K / UVP
3.) Yeti                    24K / UVP
4.) PEKKA             39K / UVP
5.) Loons.               41K / UVP
6.) Baby Dragon    57K / UVP
7.) Miners              62K / UVP 
8.) Wizard              185K / UVP
9.) Barb                  193K / UVP
10.) Archer             900K / UVP

So, the yeti is tied at #3 with the Giant in terms of value at TH12.  Remember, the Yeti spawns yetimites when it takes damage and these can jump walls and do additional damage themselves.  When upgrading to level 2, the yeit will spawn an additional yetimite so keep that in mind.  I would upgrade Yetis before Giants based on this additional bonus.  

So there you have it.  All the main offensive Elixir based troops in priority order.  Note that we did not touch on the specialized troops (goblins, wall breakers and healers).  Those depend a little on your attack strategy so you'll need to build those into your plan as well.    

Next week, we'll start looking at the Dark Elixir troops starting with the minion.  Again, we'll factor in the cost vs the improvement that you'll get.  In addition, I'll try and compare the troop with a regular Elixir based troop so we can build a comprehensive priority list for TH12.

Until then
Clash On!

Dark Destroyer.

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