Saturday, May 20, 2023

Weekly Update (May 19th) - Builder Base Update

 

Town Hall Level 12 - Week 18




Home Village

Trophies : 3,585 (+48)  (Champions League II)

Here's the latest update after the eighteenth week following the TH12 upgrade.  I've managed to halt the fall in trophies as some key upgrades have completed (e.g. inferno tower).  In addition, the resource issues are over for now and I have a better schedule of upgrades planned again with plenty in the treasury due to the double bonus that ran this week.

The archer towers and cannons are taking longer than expected as they can both be upgraded by two levels for TH12.  

Here's what the base looks like right now.


Current Upgrades in Progress

Barbarian King - Leve 51

Mortar - Level 12

Mortar - Level 12

Archer Tower - Level 16

Hidden Tesla - Level 10

Cannon - Level 17

Hero Levels

Archer Queen - Level 57 

Grand Warden - Level 29 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 184 (-5)

Only one hero upgrade this week although the Barbarian King will be at level 51 in a few hours.  I've been ok with this hero out for a week although it does make the attacks a little more difficult.  I don't think I want more than one hero down at a time.

There have been a couple of 3* attacks on the base this week although the log only goes back 2 days for now for some reason.  I've run a number of attacks with Golems / Witches / Bowlers as they are all maxed for TH12 now.  They average around 60% damage and 2* in terms of victories.  Not as good as I hoped but let's see what happens when the Barb King is back in action.  

In the Lab, the Golems are upgraded to level 9 now and I'm getting the Ice Golem to level 4 (5 days to go).

Builder Base


Trophies :  3,371 (+12)  Steel League III

So the big upgrade is here!  There's a lot to take in so I'm happy that the trophies didn't take a hit through this process.  I've weighted my first base with a little more defense than the second so we'll see how that holds out over the next week.  

One big recommendation is to ensure that you are watching the replays of your defenses.  There are a whole set of new abilities with the troops and they all have an impact on your base design.  For example, the cannon cart can now use a ranged attack in artillery mode.  You need to ensure that you have cover at the edges of the base or your buildings will get easily picked off.

Also, make sure you move OTTO's Outpost to the middle of the second base as this is worth a star if destroyed.  




The troop upgrades are on hold for now as mass baby dragons seems to work very well with the new flame sneeze ability.  I have a cannon going to level 8 and  the new reinforcement camp is being built to add more troops to the second stage attack.  Next on the list will be the healing hut.


Dark Elixir Troops - TH12

So last week we started to review the dark elixir troops.  This week we'll take a look at the Minion and see where it should fit into your plans.

At TH12, the hog rider can be upgraded two levels from Level 7 to 9.  The improvement in stats is shown below (I'll break out both upgrades).

Level 8
Damage Per Second (DPS) : 135 + 8 = 148
Hit points (HP)  700 + 110 = 810

The total upgrade value points or UVP (increase in DPS + increase HP) = (8+110) = 118
This upgrade costs 105,000 Dark Elixir or 890 per upgrade value point


Level 9
Damage Per Second (DPS) : 148 + 13 = 161
Hit points (HP)  810 + 80 = 890

The total upgrade value points or UVP (increase in DPS + increase HP) = (13+80) = 93
This upgrade costs 168,000 Dark Elixir or 1,806 per upgrade value point

Remember, last week we estimated that Dark Elixir is worth 100x regular elixir based on the rate that it is produced at TH12.  Therefore the UVP for the hog rider at these levels is

Level 8 = 89K
Level 9 = 181K

Our updated list would look as follows.

Dragon              13K / UVP
E-Dragon          14K / UVP
Giant                 24K / UVP
Yeti                    24K / UVP
PEKKA             39K / UVP
Loons.               41K / UVP
Baby Dragon    57K / UVP
Miners              62K / UVP 
Hog Rider (8).  89K / UVP
Hog Rider (9).  181K / UVP
Wizard              185K / UVP
Minons             1,050 / UVP (DE)
Barb                  193K / UVP
Archer               900K / UVP


Next week, we'll take a look at the Valkyrie and see where she should fit in your upgrade plans.

Until then
Clash On!

Dark Destroyer.

Friday, May 12, 2023

Weekly Update (May 12th) - Dark Elixir Troops

 

Town Hall Level 12 - Week 17




Trophies : 3,537 (-49)  (Champions League II)

Here's the latest update after the seventeenth week following the TH12 upgrade.  The recent climb in trophies had come to a stop in the last few days as it becomes harder to find bases that I can 3*.  In addition, keeping enough loot coming in has also been an issue due to the Clan War League.  Still, that's over now so it might be time for a little farming to build resources back up again.

Here's what the base looks like right now.


Current Upgrades in Progress

Cannon - Level 16

Skeleton Trap - Level 4

Archer Tower - Level 17

Inferno Tower - Level 6

Mortar - Level 12

Mortar - Level 12

Hero Levels

Archer Queen - Level 57 (+1)

Grand Warden - Level 28 (+2)

Barbarian King - Level 50 

Wall Upgrades Remaining - 189 (-6)

Three hero upgrades took place in the last week using some gems for two book of heroes and the winnings from the clan war league for a hammer of heroes.

I managed another couple of hero upgrades this week but have had to pause for the Clan War League.  There have been 3 more 3* attacks on the base since the last update..  That's one less than the previous week but still an issue as there's not much more on the defensive side to upgrade.  Most are still a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I have my Golems upgrading at the moment to try and replicate the attack.  

In the Lab, the Golems are still heading towards level 9 but will be there by the next blog update.  I'll have news on my own Go/Witch attack in the next entry.

Builder Base


Trophies :  3,359 (-91)

A slight drop in trophies this week as I'm back upgrading the defensive buildings ahead of the new Builder Base release (see last week's entry).  The air bombs are now at level 7 and currently the roaster is about to be maxed out at level 9.



As you may recall from last week, I changed my troop upgrade strategy due to the pending builder base 2.0 release.  Witches are now the main focus and are at Level 15.  They will get another bump when I have the resources. 

Dark Elixir Troops - TH12

So last week we finished prioritizing the Elixir based attack troops.  However, a full priority list needs to include the dark elixir troops as well as these all can be upgraded at TH12.  This week we'll take a look at the Minion and see where it should fit into your plans.

At TH12, the minion can be upgraded from Level 7 to 8.  The improvement in stats is shown below:

Damage Per Second (DPS) : 58 + 4 = 62
Hit points (HP)  90 + 6 = 96

The total upgrade value points or UVP (increase in DPS + increase HP) = (6+4) = 10
This upgrade costs 105,000 Dark Elixir or 10,500 per upgrade value point

This is where it gets tricky as you cannot do a straight comparison of Elixir and Dark Elixir based troops.  There are a couple of ways to think about it.  

First - once maxed out, your Elixir pumps at TH12 will generate 44,100 per hour where as your dark elixir pumps will generate 400 per hour.  In other words, you'll generally have about 100 times as much Elixir as Dark Elixir.  

In that case, we can multiply a dark elixir troop UVP by 100 to get a cross comparison.  In this case, the minion upgrade is slightly worse value than the Archer upgrade (1,050,000 vs 900K). 

The second way to think about it is in terms of hit points and damage per second.  A maxed barbarian at TH12 has 38 DPS and 230 hit points.  A maxed archer has 31 DPS and 56 HP. So....

Barbarian - DPS + HP = 268
Archer - DPS + HP = 87
Minion - DPS + HP = 158

Based on this analysis I think we can put the minions just ahead of the barbarians and the archers.  Note that this is not an exact science.  You need to consider the troop space (2 for minions vs 1 for archers + barbs).  Of course, Minions are air based troops so have some advantages there if used wisely.

Our updated list would look as follows.

Dragon              13K / UVP
E-Dragon          14K / UVP
Giant                 24K / UVP
Yeti                    24K / UVP
PEKKA             39K / UVP
Loons.               41K / UVP
Baby Dragon    57K / UVP
Miners              62K / UVP 
Wizard              185K / UVP
Minons             1,050 / UVP (DE)
Barb                  193K / UVP
Archer               900K / UVP


Next week, we'll take a look at the hog riders and see where they should fit in your upgrade plans.

Until then
Clash On!

Dark Destroyer.

Friday, May 5, 2023

Weekly Update (May 5th) - Troop Upgrade Priorities

 

Town Hall Level 12 - Week 16




Trophies : 3,586 (196)  (Champions League II)


Here's the latest update after the sixteenth week following the TH12 upgrade.  A good increase in trophies this week and promotion to Champions League II.  I'm not specifically pushing for trophies right now but I need around 4 attacks a day to keep the loot coming in to fund the upgrades. 

I just kicked off the last Inferno Tower upgrade and now the upgrade to TH13 is creeping up in the priority list.  I'd like to max TH12 before moving on but we'll keep that decision for a few weeks time.

Here's what the base looks like right now.



Current Upgrades in Progress

Hidden Tesla - Level 10

Tornado Trap - Level 3

Archer Tower - Level 17

Mortar - Level 11

Archer Tower - Level 17

Inferno Tower - Level 6

Hero Levels

Archer Queen - Level 56 (+1)

Grand Warden - Level 26 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 195 (-21)

I managed another couple of hero upgrades this week but have had to pause for the Clan War League.  There have been 4 more 3* attacks on the base since the last update..  That's the same as the previous week.  Most are still a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I have my Golems upgrading at the moment to try and replicate the attack.  

The Yetis have been upgraded at this point so I think getting the Golems to Level 9 will be the next priority.

Builder Base


Trophies :  3,450 (+100)

I've put the trap upgrades on hold for a bit to use some more of the gold resources that have built up.  The last Elixir storage has been maxed out and I'm upgrading the Air Bombs at this point.  



There was more news on the upgraded Builder Base that's coming soon.  One big item was that builder base troops will no longer start at level 1 when unlocked.  Below are the levels that will be the new starting point for each troop:

Barb -                        Level 1
Archer -                     Level 1
Giant -                       Level 3
Minion -                    Level 3
Bomber -                   Level 5
Baby Dragon -           Level 5
Cannon Cart -            Level 7
Night Witch -             Level 9
Dropship -                  Level 11
PEKKA -                    Level 13
Hog Glider -               Level 15

This means that there is no point upgrading troops that are currently below these levels in your base.  For example, My hog gliders are Level 10.  There's no point upgrading these to level 11 as they will automatically be upgraded to level 15 when the upgrade comes. 

Therefore, I will focus on the most powerful troop that's already above these minimal levels.  For me, that is the Night Witch that I now have at Level 13.  Once the upgrade hits, I'll go back to upgrading the hog gliders.  

Tip of the Week

Let's finish up our look at troop upgrades for TH12.  We now have ten troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add one more to the mix and review the Yeti.

At TH12, the yeti can be upgraded from Level 1 to 2.  The improvement in stats is shown below:

Damage Per Second (DPS) : 230 + 20 = 250

Hit points (HP)  2,900 + 300 = 3,200

The total upgrade value points or UVP (increase in DPS + increase HP) = (20 + 300) = 320

This upgrade costs 7,700,000 Elixir or 60,185 per upgrade value point

So where do e-drags fit into the upgrade list?

1.) Dragon              13K / UVP
2.) E-Dragon          14K / UVP
3.) Giant                 24K / UVP
3.) Yeti                    24K / UVP
4.) PEKKA             39K / UVP
5.) Loons.               41K / UVP
6.) Baby Dragon    57K / UVP
7.) Miners              62K / UVP 
8.) Wizard              185K / UVP
9.) Barb                  193K / UVP
10.) Archer             900K / UVP

So, the yeti is tied at #3 with the Giant in terms of value at TH12.  Remember, the Yeti spawns yetimites when it takes damage and these can jump walls and do additional damage themselves.  When upgrading to level 2, the yeit will spawn an additional yetimite so keep that in mind.  I would upgrade Yetis before Giants based on this additional bonus.  

So there you have it.  All the main offensive Elixir based troops in priority order.  Note that we did not touch on the specialized troops (goblins, wall breakers and healers).  Those depend a little on your attack strategy so you'll need to build those into your plan as well.    

Next week, we'll start looking at the Dark Elixir troops starting with the minion.  Again, we'll factor in the cost vs the improvement that you'll get.  In addition, I'll try and compare the troop with a regular Elixir based troop so we can build a comprehensive priority list for TH12.

Until then
Clash On!

Dark Destroyer.

Sunday, April 30, 2023

Weekly Update (Apr 28) - E-Dragons

 

Town Hall Level 12 - Week 15



Trophies : 3,390 (+144)  (Champions League III)


Here's the latest update after the fifteenth week following the TH12 upgrade.  Another advance in trophies this week but the attacks are getting harder at this level and I suffered a few 3* defeats.  It's interesting to see how the attack strategies change as you move up the levels.

There are still 6 archer towers, 6 cannons and 3 mortars to upgrade but we are edging ever close to a TH13 upgrade.  I'm putting more emphasis on the hero upgrades at this point as I want them to be maxed out before the move to TH13 

Here's what the base looks like right now.


Current Upgrades in Progress

Archer Tower - Level 16

Grand Warden - Level 26

Hidden Tesla - Level 10

Mortar - Level 12

Inferno Tower - Level 5

Cannon - Level 17

Hero Levels

Archer Queen - Level 55 (+2)

Grand Warden - Level 25 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 216 (-11)

I'm starting to push the hero upgrades with 3 level ups this week.  There have been 4 3* attacks on the base since the last update.  Most have been a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I've tried to replicate this but it requires at least a level 9 golem and I'm not quite there yet.

As I'm using yetis in the siege machine (Battle Blimp) I decided to upgrade that troop next.  It's still got a couple of days to finish and then I'll push on with the Golems.

Builder Base


Trophies :  3,350 (+170)

The trap upgrades are reaching the end of the line with just 4 push traps requiring two upgrades each to max them out.  The hog gliders are now at level 9 and waiting on more elixir before moving them to level 10.  They have started to be useful as part of the attack with some bases.  

The new attack setup is 1 hog glider (9), 2 baby dragon (18) and 3 cannon cart (18) plus the Battle Machine (30).  This has helped push the trophy amount up to 3,350.  



Tip of the Week

Let's continue our look at troop upgrades for TH12.  We now have nine troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add a tenth to the mix and review the E-Dragon!

At TH12, the e-dragon can be upgraded from Level 2 to 3.  The improvement in stats is shown below:

Damage Per Second (DPS) : 270 + 30 = 300

Hit points (HP)  3,700 + 500 = 4,200

The total upgrade value points or UVP (increase in DPS + increase HP) = (30 + 500) = 530

This upgrade costs 7,700,000 Elixir or 60,185 per upgrade value point

So where do e-drags fit into the upgrade list?

1.) Dragon              13K / UVP
2.) E-Dragon          14K / UVP
3.) Giant                 24K / UVP
4.) PEKKA             39K / UVP
5.) Loons.               41K / UVP
6.) Baby Dragon    57K / UVP
7.) Miners              62K / UVP 
8.) Wizard              185K / UVP
9.) Barb                  193K / UVP
10.) Archer             900K / UVP

Straight in at #2 and close in value to the regular dragons.  Remember, e-drags do damage to multiple targets when they attack and their health can be boosted with the use of the grand warden in air mode.  This is why you see so many zap - drag / edrag attacks at this TH level.  Make sure you upgrade these early once you've got to TH12.

That leaves us with just one regular troop to review at TH12 - The Yeti!  After that, we'll take a look at the Dark Elixir Troops 

Until then
Clash On!

Dark Destroyer.

Friday, April 21, 2023

Weekly Update (Apr 21st) - The Champions League!

 

Town Hall Level 12 - Week 14



Trophies : 3,246 (+210)  (Champions League III)


Here's the latest update after the fourteenth week following the TH12 upgrade.  With the defense continuing to look strong, I have started a bit of a trophy push and am now attacking four times a day.  This has lead to a move into the Champions League.  As a result, I earned 2,000 gems! This is really going to help the hero upgrades that need to take place over the coming weeks.

The end is in sight for maxing TH12.  There's still a bit of work to do with the archer towers and cannons but then it's just the traps and the walls.  That might require a bit of farming to limit the time spend at this level.

Here's what the base looks like right now.


Current Upgrades in Progress

Hidden Tesla - Level 10

Mortar - Level 11

Archer Tower - Level 16

Cannon - Level 16

Grand Warden - Level 25

Town Hall Giga Tesla - Level 5

Hero Levels

Archer Queen - Level 53 

Grand Warden - Level 24 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 227 (-8)

The Grand Warden was upgraded again this week and is on the way to Level 25. 

There were no 3* attacks on the base this week which has helped the trophy position.  I'm trying to balance the upgrades so that I don't have two of the same type taking place at once.   

The Lava Hound upgrade is almost complete and I have maxed the Dark Elixir storages so a Golem upgrade might be on the cards next.


Builder Base

Trophies :  3,180 (-56)

Upgrades continue on the traps and mines so it's slow progress at the moment.  The hog gliders are on the way to level 9 so we'll see if they can help in the attacks at that level.  I expect that they will need to be at least level 12 before they improve the attack.



Tip of the Week

Let's continue our look at troop upgrades for TH12.  We now have eight troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add an ninth to the mix and review the Miners

At TH12, the Miners can be upgraded from Level 5 to 6.  The improvement in stats is shown below:

Damage Per Second (DPS) : 112 + 8 = 120

Hit points (HP)  800 + 100 = 900

The total upgrade value points or UVP (increase in DPS + increase HP) = (8 + 100) = 108

This upgrade costs 6,500,000 Elixir or 60,185 per upgrade value point

So where do Miners fit into the upgrade list?

1.) Dragon              13K / UVP
2.) Giant                 24K / UVP
3.) PEKKA             39K / UVP
4.) Loons.               41K / UVP
5.) Baby Dragon    57K / UVP
6.) Miners              62K / UVP 
7.) Wizard              185K / UVP
8.) Barb                  193K / UVP
9.) Archer               900K / UVP

So another average return for your Elixir here.  Remember that miners only take damage when they are above ground and they are not restricted by walls so they do have their uses.  However, in terms of upgrade priority, I'd do the others on the list first.

Next week we'll take a look at the classic TH12 attack standard - the E-Dragon.

Until then
Clash On!

Dark Destroyer.

Saturday, April 15, 2023

Weekly Update (Apr 14th) Hero Upgrades and Baby Dragons at TH12

 

Town Hall Level 12 - Week 13



Trophies : 3,056 (+100)  (Master League I)

Here's the latest update after the thirteenth week following the TH12 upgrade.  With all the Elixir based building upgrades completed, there is pressure on gold resources right now.  I had rune of gold that I used this week and I think I should be through the worst of it now.  The defense still looks strong and another triple digit gain this week on trophies puts me in Master League I.

Here's what the base looks like right now.



Current Upgrades in Progress

Town Hall Mega Tesla - Level 3

Hidden Tesla - Level 10

Wizard Tower - Level 11

Grand Warden - Level 24

Hidden Tesla - Level 10

Mortar - Level 11

Hero Levels

Archer Queen - Level 53 (+1)

Grand Warden - Level 23 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 235

The Grand Warden was upgraded again this week and is on the way to Level 24.  I got the 165 medals I needed from Clan War Leagues so the Queen was upgraded as well.  

There was one 3* attack on the base this week and it was not e-drags for a change.  It was a go-witch attack so I'll need to review and see if there is a way to stop it.   The zap-edrag attack is still working well, even with the Warden down for the upgrade.  

The Head Hunter upgrade is complete on the troop side so I'm now upgrading the lava hounds.


Builder Base

Trophies :  3,236 (-45)

There have been several smaller upgrades to traps etc on the builder base.  Some of the upgrades have take a couple of days and that impacts the trophy count while they are down.  The hog gliders have been upgraded a few times and are now on their way to level 7.  They are still too low a level to be much use for now.  




Tip of the Week

Let's continue our look at troop upgrades for TH12.  We now have seven troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add an eigth to the mix and review the Baby Dragons

At TH12, the Baby Dragon can be upgraded from Level 5 to 6.  The improvement in stats is shown below:

Damage Per Second (DPS) : 115 + 10 = 125

Hit points (HP)  1600 + 100 = 1,700

The total upgrade value points or UVP (increase in DPS + increase HP) = (10 + 100) = 110

This upgrade costs 6,300,000 Elixir or 57,272 per upgrade value point

So where do Baby Dragons fit into the upgrade list?

1.) Dragon              13K / UVP
2.) Giant                 24K / UVP
3.) PEKKA             39K / UVP
4.) Loons.               41K / UVP
5.) Baby Dragon    57K / UVP
6.) Wizard              185K / UVP
7.) Barb                  193K / UVP
8.) Archer               900K / UVP

So an average return for your investment.  Make sure to upgrade the other troops above the number 5 slot before upgrading the baby dragons.

Next week we'll take a look at the miners - a personal favorite of mine from TH11.  Let's see if they can do the same damage at TH12 with an upgrade.

Until then
Clash On!

Dark Destroyer.

Friday, April 7, 2023

Weekly Update (Apr 7th) More Builder Base News & The Dark Ages Warden Challenge!

 

Town Hall Level 12 - Week 12



Trophies : 2,956 (+175)  (Master League II)

Here's the latest update after the twelfth week following the TH12 upgrade.  All the Elixir based building upgrades are now complete so "just" the walls and the Grand Warden to go on that side of things.  I think I've turned a corner, with my defense now looking quite strong and my troops also looking pretty good.  I've started to move up the trophy league again and I'm very close to Master League I at this point.

Here's what the base looks like right now.



Current Upgrades in Progress

Elixir Storage - Level 13

Gold Storage (x2)  - Level 13

Wizard Tower - Level 11

Hidden Tesla - Level 10

Bomb Tower - Level 7

Hero Levels

Archer Queen - Level 52 

Grand Warden - Level 22 (+1)

Barbarian King - Level 50 

The Grand Warden was upgraded to level 22 this week.  I've made a good start to the Clan War Leagues with 9*s from the first 3 matches. I need at least 165 medals for a Hammer of Heroes so I'm hoping for similar results moving forward.

There were no 3* attacks on the base this week!  The best was a 75% 2* attack but most have been in the mid 60s.  This, combined with new level 3 e-drags in my attack has resulted in the extra 175 trophies this week.  I've also changed my siege machine attack to a battle blimp with 2 yetis and a rage spell.  This seems to work really well.  

Now that the e-drags are completed, I'm upgrading the Head Hunter to Level 2.

Builder Base

Trophies : 3281 (+207)

The Roaster upgrade is complete and the Baby Dragons are now Level 18.  This has meant a good uptick in the trophies this week.  I've been keeping the upgrades to those that will complete in 8 hours or less (mostly traps and bombs).  This way I can complete them over night and I've ignored these defenses for a while so they need some catch up.



On the troop side, I'm now focused on the hog gliders that I unlocked recently.  They are heading for Level 3.

Builder Base News

There was more details released this week about how the attacks will work in the new Builder Base 2.0 Release.  Builder Base will now work like a mini Clan Capital with two stages to each builder base.  The second stage will come once you upgrade beyond Builder base 5.

You will need to 3* the first stage of the base to attack the second stage where another 3*s will be on offer.  It also look likes the troops can be upgraded to level 20 and the Battle Machine can now go to Level 35.  

Dark Ages Warden Challenge.

There are a couple of days left on this challenge so if you want to try it over the weekend, here are the step by step instructions you need.

1.) Deploy 2 Valkyries to the bottom left corner.  One to take the builder huts along the bottom and one to take the huts up the left side.

2.) Deploy another Valkyrie outside the wall by the Clan Castle.

3.) Deploy the Grand Warden on the statue in the top left corner with one healer for support.

4.) Once the inferno tower goes down, use the retrieve spell on the Warden.

5.) Deploy an Ice Golem in the bottom right corner by the statue.  Deploy the Warden behind the golem and use a clone spell on the healer.

6.) Once the Scattershot is down, retrieve the Warden again.

7.) Deploy the remaining troops in the bottom right corner with the Warden at the back.

8.) Use the remaining clone spells on the witches, valkyries etc.  

Tip of the Week

Let's continue our look at troop upgrades for TH12.  We now have six troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add a seventh to the mix and review the PEKKA.

At TH12, the PEKKA can be upgraded from Level 7 to 8.  The improvement in stats is shown below:

Damage Per Second (DPS) : 540 + 70 = 610

Hit points (HP) : 972 + 126 = 1,098

The total upgrade value points or UVP (increase in DPS + increase HP) = (70 + 126) = 196

This upgrade costs 7,700,000 Elixir or 39,285 per upgrade value point

So where do PEKKAs fit into the upgrade list?

1.) Dragon  13K / UVP
2.) Giant     24K / UVP
3.) PEKKA 39K / UVP
4.) Loons.   41K / UVP
5.) Wizard  185K / UVP
6.) Barb      193K / UVP
7.) Archer   900K / UVP

So not bad value but schedule them after the Dragon and the Giants at TH12.

Next week we'll do a review of the Baby Dragon and see if he can knock the Dragon off the number 1 spot.

Until then
Clash On!

Dark Destroyer.


Weekly Update (June 2nd) - Builder Hall 10 Complete

  Town Hall Level 12 - Week 20 Home Village Trophies : 3,594 (-54)  (Champions League II) Here's the latest update, twenty weeks after t...