Town Hall Level 12 - Week 7
Here's the latest update from the seventh week following the TH12 upgrade. The Barbarian King upgrade is complete and he's ready for the Clan War League! My Balloon troops have been upgraded and all the rewards from the Clan Games have been collected so the storages are looking pretty healthy right now. Here's what the base looks like at the moment.
Current Upgrades in Progress
Dark Elixir Drill to Level 9
X-Bow to level 6
Inferno Tower to Level 3
Air Defense to Level 10
Army Camp to Level 10
I've started the air defense upgrades as I mentioned. Attacks in the last week have been mainly ground based and since the Barb King is back in action, results have improved. I don't want to have more than one air defense out at a time as I already have an X-Bow and an Inferno tower on upgrade.
Since the Loon upgrade was completed, I kicked off a bat spell upgrade. It's relatively quick and I need to use some dark elixir without upgrading the heros right now (I need them for the Clan War League).
Builder Base & News
Big news from SuperCell this week! Level 10 Builder Hall is coming in the next upgrade. There's also confirmation that we won't lose any progress made in the current base so that's a relief. Supercell generally publish a major release around April so that's when I think we might see the major changes.
We can also expect to see the end of the three attack limit and perhaps something more similar to the attack mechanism in the home village. Supercell have also hinted at reducing the number of troops used in the Builder village but given them special abilities, a bit like heroes. Let me know your thoughts on the changes in the comments.
In my village, the Battle Machine is now at level 28 so just the 2 levels to go. However, we've hit a little delay as I'll explain. I could not pass up the Builder Gold Rune as part of the Clan Games rewards. As I already had one, I needed to use it to collect the additional rune. Therefore, I started a double cannon upgrade to empty the gold strorage, used the rune and then collected the additional one from the Games.
We'll have to wait for the double cannon to finish before taking the battle machine to level 29.
As a reminder the requirements for the sixth builder are:
- Builder Hall to level 9 (Done)
- Gear up 3 defenses in the Home Base (Done)
- Upgrade Cannon Carts to level 18 (Done)
- Upgrade Mega Tesla to level 9 (Done)
- Upgrade Battle Machine to level 30 (Currently at Level 28)

Tip of the Week
Let's continue our look at troop upgrades for TH12. Last week we reviewed upgrading the barbarian. Now let's take a look at the Archer and compare the differences.
At TH12, the archer can be upgraded from Level 8 to 9. This change in stats is shown below:
Damage Per Second (DPS) : 28 + 3 = 31
Hit points (HP) : 52 + 4 = 56
The total upgrade value points or UVP (increase in DPS + increase HP) = (3 + 4) = 7
This upgrade costs 6,300,000 Elixir or 900,000 per upgrade value point
In addition, the archer comes with the following capabilities:
- Targets anything
- Attacks single targets
- Ground & Air attack
- Housing space = 1
- Movement speed = 24
So should you upgrade Barbarians to level 9 before archers?
Archer 900K per UVP
Barb 193K per UVP
Level 9 Barb : DPS = 38 / HP = 230
Level 9 Arch : DPS = 31 / HP = 56
YES! - The archer has some advantages over the barbarian but the difference in value that you get from upgrading the barbarian is much greater. Make sure to pair it with some wall breakers to get access to compartments when needed.
Check out
this mass barb attack by Judo Sloth using Level 8 barbs.
Access the Barbarian Super Troop for even more power and then you can use this Super Barb attack strategy that Kenny Jo demonstrates
here.
Next week we'll take a look at the Giant upgrade at TH12. This is the first of the troops that take multiple housing spaces so we'll do some calculations to see how it stacks up.
Until then
Clash On!
Dark Destroyer.