Friday, May 26, 2023

Weekly Update (May 26th) - Valkyrie

 

Town Hall Level 12 - Week 19


Home Village

Trophies : 3,648 (+63)  (Champions League II)

Here's the latest update after the nineteenth week following the TH12 upgrade.  The trophies are up again for the second week in a row but still some way to go for another promotion.  I also have a backlog of updates completing in the next 2 days (5 of them!) so the resource crunch is on again.

Luckily there is a one gem resource boost available for the next few days so I will try to max that out.  I'm still grinding through the archer towers, cannons and mortars as all three need a double upgrade at TH12.

Here's what the base looks like right now.


Current Upgrades in Progress

Barbarian King - Leve 52

Cannon - Level 17

Cannon - Level 17

Archer Tower - Level 16

Cannon - Level 17

Mortar - Level 12

Hero Levels

Archer Queen - Level 57 

Grand Warden - Level 30 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 184 (No Change)

The barbarian king is under upgrade again so I've left the other two heroes for this week.  The gems are low and there's no book of heroes in clan games this time around.  So it's time to upgrade the heores one at a time and just wait it out for now.  

The three star attacks on the base have stopped (at least for the last 4 days).  All the defenses around the TH are finally maxed out so that might be the reason.  Also, I've kept the resources a little lower so I'm less of a target right now.  

The Ice Golems are upgraded and I'm working on the barbarians now.  The barbs are useful when using the barbarian king's ability so it makes sense to have the highest level available as they get used in each attack (same for archers for the Queen).

I've been trying the following attack strategy : 5 Ice Golems, 10 witches and 10 bowlers.  Then 7 bat spells and 4 freeze spells.  I put a yeti and a rage spell in the wall breaker as the siege machine troops.  This is working 'ok'.  It Generally gets a two star result but I need more practice to perfect the strategy.


Builder Base

Trophies :  3,317 (-54)  Steel League III

Not much progress on the trophy front this week.  Now that the healing hut is complete I'm adding the other reinforcement camp plus upgrading the Builder Hut to level 10.  This will unlock some new defenses and troops that should get me up the league a little. 




The troop upgrades are still on hold while I add the other buildings to the base.  Therefore, I'm using baby dragons and cannon carts as the attack strategy.  The special ability on the cannon cart is very useful if you can judge the distances correctly.

Dark Elixir Troops - TH12

This week we are going to take a closer look at the Valkyrie and the upgrades available  at TH12.  At this TH level, the valkyrie can be upgraded to level 7.  The improvement in stats is shown below.

Level 7
Damage Per Second (DPS) : 163 + 15 = 178
Hit points (HP)  1,500 + 150 = 1,650

The total upgrade value points or UVP (increase in DPS + increase HP) = (15+150) = 165
This upgrade costs 123,000 Dark Elixir or 745 per upgrade value point


Remember, we assume that Dark Elixir is worth 100x regular elixir based on the rate that it is produced at TH12.  Therefore the UVP for the valkyrie at these levels is

Level 7 = 75K

Our updated list would look as follows.

Dragon                  13K / UVP
E-Dragon              14K / UVP
Giant                     24K / UVP
Yeti                       24K / UVP
PEKKA                 39K / UVP
Loons.                   41K / UVP
Baby Dragon        57K / UVP
Miners                  62K / UVP 
Valkyrie                75K / UVP
Hog Rider (8)       89K / UVP
Hog Rider (9)       181K / UVP
Wizard                  185K / UVP
Barb                      193K / UVP
Minons                 1,050 / UVP 
Archer                   900K / UVP


Next week, we'll take a look at the mighty Golem and see where she should fit in your upgrade plans.

Until then
Clash On!

Dark Destroyer.


Saturday, May 20, 2023

Weekly Update (May 19th) - Builder Base Update

 

Town Hall Level 12 - Week 18




Home Village

Trophies : 3,585 (+48)  (Champions League II)

Here's the latest update after the eighteenth week following the TH12 upgrade.  I've managed to halt the fall in trophies as some key upgrades have completed (e.g. inferno tower).  In addition, the resource issues are over for now and I have a better schedule of upgrades planned again with plenty in the treasury due to the double bonus that ran this week.

The archer towers and cannons are taking longer than expected as they can both be upgraded by two levels for TH12.  

Here's what the base looks like right now.


Current Upgrades in Progress

Barbarian King - Leve 51

Mortar - Level 12

Mortar - Level 12

Archer Tower - Level 16

Hidden Tesla - Level 10

Cannon - Level 17

Hero Levels

Archer Queen - Level 57 

Grand Warden - Level 29 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 184 (-5)

Only one hero upgrade this week although the Barbarian King will be at level 51 in a few hours.  I've been ok with this hero out for a week although it does make the attacks a little more difficult.  I don't think I want more than one hero down at a time.

There have been a couple of 3* attacks on the base this week although the log only goes back 2 days for now for some reason.  I've run a number of attacks with Golems / Witches / Bowlers as they are all maxed for TH12 now.  They average around 60% damage and 2* in terms of victories.  Not as good as I hoped but let's see what happens when the Barb King is back in action.  

In the Lab, the Golems are upgraded to level 9 now and I'm getting the Ice Golem to level 4 (5 days to go).

Builder Base


Trophies :  3,371 (+12)  Steel League III

So the big upgrade is here!  There's a lot to take in so I'm happy that the trophies didn't take a hit through this process.  I've weighted my first base with a little more defense than the second so we'll see how that holds out over the next week.  

One big recommendation is to ensure that you are watching the replays of your defenses.  There are a whole set of new abilities with the troops and they all have an impact on your base design.  For example, the cannon cart can now use a ranged attack in artillery mode.  You need to ensure that you have cover at the edges of the base or your buildings will get easily picked off.

Also, make sure you move OTTO's Outpost to the middle of the second base as this is worth a star if destroyed.  




The troop upgrades are on hold for now as mass baby dragons seems to work very well with the new flame sneeze ability.  I have a cannon going to level 8 and  the new reinforcement camp is being built to add more troops to the second stage attack.  Next on the list will be the healing hut.


Dark Elixir Troops - TH12

So last week we started to review the dark elixir troops.  This week we'll take a look at the Minion and see where it should fit into your plans.

At TH12, the hog rider can be upgraded two levels from Level 7 to 9.  The improvement in stats is shown below (I'll break out both upgrades).

Level 8
Damage Per Second (DPS) : 135 + 8 = 148
Hit points (HP)  700 + 110 = 810

The total upgrade value points or UVP (increase in DPS + increase HP) = (8+110) = 118
This upgrade costs 105,000 Dark Elixir or 890 per upgrade value point


Level 9
Damage Per Second (DPS) : 148 + 13 = 161
Hit points (HP)  810 + 80 = 890

The total upgrade value points or UVP (increase in DPS + increase HP) = (13+80) = 93
This upgrade costs 168,000 Dark Elixir or 1,806 per upgrade value point

Remember, last week we estimated that Dark Elixir is worth 100x regular elixir based on the rate that it is produced at TH12.  Therefore the UVP for the hog rider at these levels is

Level 8 = 89K
Level 9 = 181K

Our updated list would look as follows.

Dragon              13K / UVP
E-Dragon          14K / UVP
Giant                 24K / UVP
Yeti                    24K / UVP
PEKKA             39K / UVP
Loons.               41K / UVP
Baby Dragon    57K / UVP
Miners              62K / UVP 
Hog Rider (8).  89K / UVP
Hog Rider (9).  181K / UVP
Wizard              185K / UVP
Minons             1,050 / UVP (DE)
Barb                  193K / UVP
Archer               900K / UVP


Next week, we'll take a look at the Valkyrie and see where she should fit in your upgrade plans.

Until then
Clash On!

Dark Destroyer.

Friday, May 12, 2023

Weekly Update (May 12th) - Dark Elixir Troops

 

Town Hall Level 12 - Week 17




Trophies : 3,537 (-49)  (Champions League II)

Here's the latest update after the seventeenth week following the TH12 upgrade.  The recent climb in trophies had come to a stop in the last few days as it becomes harder to find bases that I can 3*.  In addition, keeping enough loot coming in has also been an issue due to the Clan War League.  Still, that's over now so it might be time for a little farming to build resources back up again.

Here's what the base looks like right now.


Current Upgrades in Progress

Cannon - Level 16

Skeleton Trap - Level 4

Archer Tower - Level 17

Inferno Tower - Level 6

Mortar - Level 12

Mortar - Level 12

Hero Levels

Archer Queen - Level 57 (+1)

Grand Warden - Level 28 (+2)

Barbarian King - Level 50 

Wall Upgrades Remaining - 189 (-6)

Three hero upgrades took place in the last week using some gems for two book of heroes and the winnings from the clan war league for a hammer of heroes.

I managed another couple of hero upgrades this week but have had to pause for the Clan War League.  There have been 3 more 3* attacks on the base since the last update..  That's one less than the previous week but still an issue as there's not much more on the defensive side to upgrade.  Most are still a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I have my Golems upgrading at the moment to try and replicate the attack.  

In the Lab, the Golems are still heading towards level 9 but will be there by the next blog update.  I'll have news on my own Go/Witch attack in the next entry.

Builder Base


Trophies :  3,359 (-91)

A slight drop in trophies this week as I'm back upgrading the defensive buildings ahead of the new Builder Base release (see last week's entry).  The air bombs are now at level 7 and currently the roaster is about to be maxed out at level 9.



As you may recall from last week, I changed my troop upgrade strategy due to the pending builder base 2.0 release.  Witches are now the main focus and are at Level 15.  They will get another bump when I have the resources. 

Dark Elixir Troops - TH12

So last week we finished prioritizing the Elixir based attack troops.  However, a full priority list needs to include the dark elixir troops as well as these all can be upgraded at TH12.  This week we'll take a look at the Minion and see where it should fit into your plans.

At TH12, the minion can be upgraded from Level 7 to 8.  The improvement in stats is shown below:

Damage Per Second (DPS) : 58 + 4 = 62
Hit points (HP)  90 + 6 = 96

The total upgrade value points or UVP (increase in DPS + increase HP) = (6+4) = 10
This upgrade costs 105,000 Dark Elixir or 10,500 per upgrade value point

This is where it gets tricky as you cannot do a straight comparison of Elixir and Dark Elixir based troops.  There are a couple of ways to think about it.  

First - once maxed out, your Elixir pumps at TH12 will generate 44,100 per hour where as your dark elixir pumps will generate 400 per hour.  In other words, you'll generally have about 100 times as much Elixir as Dark Elixir.  

In that case, we can multiply a dark elixir troop UVP by 100 to get a cross comparison.  In this case, the minion upgrade is slightly worse value than the Archer upgrade (1,050,000 vs 900K). 

The second way to think about it is in terms of hit points and damage per second.  A maxed barbarian at TH12 has 38 DPS and 230 hit points.  A maxed archer has 31 DPS and 56 HP. So....

Barbarian - DPS + HP = 268
Archer - DPS + HP = 87
Minion - DPS + HP = 158

Based on this analysis I think we can put the minions just ahead of the barbarians and the archers.  Note that this is not an exact science.  You need to consider the troop space (2 for minions vs 1 for archers + barbs).  Of course, Minions are air based troops so have some advantages there if used wisely.

Our updated list would look as follows.

Dragon              13K / UVP
E-Dragon          14K / UVP
Giant                 24K / UVP
Yeti                    24K / UVP
PEKKA             39K / UVP
Loons.               41K / UVP
Baby Dragon    57K / UVP
Miners              62K / UVP 
Wizard              185K / UVP
Minons             1,050 / UVP (DE)
Barb                  193K / UVP
Archer               900K / UVP


Next week, we'll take a look at the hog riders and see where they should fit in your upgrade plans.

Until then
Clash On!

Dark Destroyer.

Friday, May 5, 2023

Weekly Update (May 5th) - Troop Upgrade Priorities

 

Town Hall Level 12 - Week 16




Trophies : 3,586 (196)  (Champions League II)


Here's the latest update after the sixteenth week following the TH12 upgrade.  A good increase in trophies this week and promotion to Champions League II.  I'm not specifically pushing for trophies right now but I need around 4 attacks a day to keep the loot coming in to fund the upgrades. 

I just kicked off the last Inferno Tower upgrade and now the upgrade to TH13 is creeping up in the priority list.  I'd like to max TH12 before moving on but we'll keep that decision for a few weeks time.

Here's what the base looks like right now.



Current Upgrades in Progress

Hidden Tesla - Level 10

Tornado Trap - Level 3

Archer Tower - Level 17

Mortar - Level 11

Archer Tower - Level 17

Inferno Tower - Level 6

Hero Levels

Archer Queen - Level 56 (+1)

Grand Warden - Level 26 (+1)

Barbarian King - Level 50 

Wall Upgrades Remaining - 195 (-21)

I managed another couple of hero upgrades this week but have had to pause for the Clan War League.  There have been 4 more 3* attacks on the base since the last update..  That's the same as the previous week.  Most are still a variation on the Golem / Witch attack that I started to see on my base a couple of weeks ago. I have my Golems upgrading at the moment to try and replicate the attack.  

The Yetis have been upgraded at this point so I think getting the Golems to Level 9 will be the next priority.

Builder Base


Trophies :  3,450 (+100)

I've put the trap upgrades on hold for a bit to use some more of the gold resources that have built up.  The last Elixir storage has been maxed out and I'm upgrading the Air Bombs at this point.  



There was more news on the upgraded Builder Base that's coming soon.  One big item was that builder base troops will no longer start at level 1 when unlocked.  Below are the levels that will be the new starting point for each troop:

Barb -                        Level 1
Archer -                     Level 1
Giant -                       Level 3
Minion -                    Level 3
Bomber -                   Level 5
Baby Dragon -           Level 5
Cannon Cart -            Level 7
Night Witch -             Level 9
Dropship -                  Level 11
PEKKA -                    Level 13
Hog Glider -               Level 15

This means that there is no point upgrading troops that are currently below these levels in your base.  For example, My hog gliders are Level 10.  There's no point upgrading these to level 11 as they will automatically be upgraded to level 15 when the upgrade comes. 

Therefore, I will focus on the most powerful troop that's already above these minimal levels.  For me, that is the Night Witch that I now have at Level 13.  Once the upgrade hits, I'll go back to upgrading the hog gliders.  

Tip of the Week

Let's finish up our look at troop upgrades for TH12.  We now have ten troops prioritized for upgrade at TH12 based on the value that each upgrade represents.  Let's add one more to the mix and review the Yeti.

At TH12, the yeti can be upgraded from Level 1 to 2.  The improvement in stats is shown below:

Damage Per Second (DPS) : 230 + 20 = 250

Hit points (HP)  2,900 + 300 = 3,200

The total upgrade value points or UVP (increase in DPS + increase HP) = (20 + 300) = 320

This upgrade costs 7,700,000 Elixir or 60,185 per upgrade value point

So where do e-drags fit into the upgrade list?

1.) Dragon              13K / UVP
2.) E-Dragon          14K / UVP
3.) Giant                 24K / UVP
3.) Yeti                    24K / UVP
4.) PEKKA             39K / UVP
5.) Loons.               41K / UVP
6.) Baby Dragon    57K / UVP
7.) Miners              62K / UVP 
8.) Wizard              185K / UVP
9.) Barb                  193K / UVP
10.) Archer             900K / UVP

So, the yeti is tied at #3 with the Giant in terms of value at TH12.  Remember, the Yeti spawns yetimites when it takes damage and these can jump walls and do additional damage themselves.  When upgrading to level 2, the yeit will spawn an additional yetimite so keep that in mind.  I would upgrade Yetis before Giants based on this additional bonus.  

So there you have it.  All the main offensive Elixir based troops in priority order.  Note that we did not touch on the specialized troops (goblins, wall breakers and healers).  Those depend a little on your attack strategy so you'll need to build those into your plan as well.    

Next week, we'll start looking at the Dark Elixir troops starting with the minion.  Again, we'll factor in the cost vs the improvement that you'll get.  In addition, I'll try and compare the troop with a regular Elixir based troop so we can build a comprehensive priority list for TH12.

Until then
Clash On!

Dark Destroyer.

Weekly Update (June 2nd) - Builder Hall 10 Complete

  Town Hall Level 12 - Week 20 Home Village Trophies : 3,594 (-54)  (Champions League II) Here's the latest update, twenty weeks after t...